The Legend of Zelda: A Link Between Worlds is a new game with a new storyline set in world of the Super NES classic The Legend of Zelda: A Link to the Past.
A daring adventure awaits Link in Hyrule, where he can use his new ability to become a “drawing” and merge into walls of dungeons and fields. This opens up new ways to explore, and puzzle elements that give Link access to locations he could not otherwise reach.
The game brings this top-down, 2D world to life with elevation and depth enabled by the Nintendo 3DS system’s 3D visuals. The stunning 3D visuals are made possible by the constant frame rate of 60 frames per second.
Using the touch screen, touch and drag the item from the items window and switch the item assigned to the X and/or Y buttons.
Only EB World members can write, rate and report reviews.
You will enjoy the amount of time you put into this game it revisits one of the greats of the series a link to the past with it allowing you to visit the dungeons in the order you see fit it's mechanic of letting you become a cel shaded painting on the wall is used to great effect alongside it's use of the 3D function of the 3DS is also used to great effect in it's numerous puzzles.
A decent game, but extremely easy for veterans of the series
Posted by Volknur 1/12/2013 at 9:17:31 AM
Before I begin, by no means is this a bad game. It is still a very decent, and certainly playable, game. However, once the shallow hype concocted by most major reviewers (e.g. "A Link Between Worlds is up there with the very best Zelda games", IGN) wore off, I couldn't help but feel that the game had been overly simplified. Most, if not all, of the bosses were extremely repetitive, in that it was always use a specific item to render the boss vulnerable, then spam the B button, then repeat. I know that this is how the series has usually handled dungeon boss battles, however, in A Link Between Worlds, it just felt... off. It'd be fine if the bosses were more challenging, but is such a formulaic approach appropriate for bosses that only take about 3 minutes or less to defeat? No, not really. Upon completing a dungeon, there was no feeling of accomplishment, merely disappointment at it's sheer lack of difficulty.
However, in saying this, most of the mechanics are excellent in their execution. The game's main card, merging into walls, added a new depth to the feel of dungeons, and you end up using it almost everywhere in the world. When I first started, the renting mechanic felt a bit pay-to-win, however, you soon start to realise that it opens up the order of dungeons for you to pick and choose from. However, it is because of this mechanic that the game suffers from a lack of difficulty, since people would undoubtedly complain if they accidentally went into the hardest dungeon. The upgrade system is nice and balanced, however, it does get slightly tedious finding the required "items" needed for upgrades.
All in all, A Link Between Worlds is a very good game, and it is my favourite handheld Zelda game. However, I wouldn't say that it is one of the greatest Zelda games ever made, as it lacks enough difficulty to keep veterans of the series interested. The challenge is suitable for younger children, but I can't say it's totally worth the $60 for older generations.